The Manila Times

Life & Times

  Home  

  About Us  

  Contact Us 

  Subscribe     Advertise  
  Archives     Feedback  

  Register  

  Help  

  Top Stories

  Metro

  Business

  Regions

  Opinion

  World

  Life & Times

  Sports

  Tech Times

 
 
 

Wednesday, June 20, 2007

 

GAME TIME!
By Ed Richelle Uy
Excessive gaming, a mental illness?

 
BIPOLAR disorder, schizophrenia, attention deficit hyperactivity disorder and now videogame and Internet addiction?

According to a report from the Wall Street Journal’s Health Blog, the American Medical Association (AMA) will be deciding this month whether or not to recommend that videogame and Internet addiction (VGIA) should be included in the Diagnostic and Statistical Manual of Mental Disorders.

The House of Delegates, the AMA’s decision-making body, will vote on the issue later this month and should it decide that excessive gaming constitutes a mental disorder—a decision that will then be passed upward to the American Psychiatric Association, which will make the final judgment.

The “Diagnostic and Statistical Manual of Mental Disorders, 4th Edition or DSM-IV, is published by the American Psychiatric Association and covers all mental health disorders for both children and adults. It also lists known causes of these disorders, statistics in terms of gender, age at onset, and prognosis as well as some research concerning the optimal treatment approaches.

Considered the “bible” of mental health professionals, this manual is used when working with patients in order to better understand their illness and potential treatment. It is also used worldwide by researchers as well as insurance companies, pharmaceutical companies and policy makers.

The DSM uses a multiaxial or multidimensional approach to diagnosing because rarely do other factors in a person’s life not impact their mental health.

The recommendation for a decision comes from Mohamed K. Khan—chairman of the Council on Science and Public Health—in a 10-page report entitled “Emotional and Behavioral Effects, Including Addictive Potential, of Videogames.”

Khan’s report states that “although videogame overuse can be associated with any type of videogame,” the most common to exhibit signs of addiction were players of massively multiplayer online role-playing games, such as World of Warcraft, Final Fantasy XI, or EverQuest. He stated, “Current data suggest these individuals are somewhat marginalized socially, perhaps experiencing high levels of emotional loneliness and/or difficulty with real-life social interactions. Current theory is that these individuals achieve more control of their social relationships and more success in social relationships in the virtual reality realm than in real relationships.”

It also compares videogame overuse to the behaviors associated with pathological gambling. Alongside adults, dependence-like behaviors were also said to be found in children, although it was unclear whether gamers experienced traditional “withdrawal symptoms” when unable to play. The report reads, “Some excessive users do not exhibit any ‘cravings’ for the games if they are unavailable, while other users insist they cannot reduce the time they spend on the games.”

Now considering the millions playing Warcraft, Ragnarok, MU, RAN and other MMOG’s, just imagine how many rehab centers will sprout out if excessive gaming is categorized as a mental disease. And since most of these individuals are introverts who need to socialize more to lessen their addiction, think of the excuse letters parents would probably be writing;

“Please excuse my son from being absent, he had a VGIA attacks and had to party all night as his therapist prescribed.”

PS3 price drop looming?

Your dreams of getting a PS3 this Christmas might actually become reality as Sony chairman and CEO Sir Howard Stringer expressed “awareness” that there is “no question” consumers want a lower price tag.

Stringer confirmed that Sony would be looking to cut the price of the PS3—although he gave no specific amount, but indicated that the company was looking to make a decision before the holiday season. He said that the amount of price cut is what they are still trying to define.

And despite the not so stellar figures, the Sony CEO said that he “was not worried” about the PS3 at all stating that “while people haven’t bought as many PS3s, it is no different from the PlayStation 2 and PlayStation in terms of sales.” Stringer said the PS3 was following the sales path of the previous two consoles, both of which over time ended up with market dominance. He added that the PS3 was using a mere 20 percent of its full capabilities and that once the full bandwidth, the game experience will be “dazzling.”

Let’s hope the price cut is significant enough so that we can finally put one underneath our Christmas trees.

Datablitz picks of the week

Lara Croft Tomb Raider Anniversary-Collectors Edition

In 1996, the original Tomb Raider was launched. The 3D game design, controls and graphics were truly ground breaking for their time. Furthermore, gamers were also presented with a unique, female human playable character with which they could become emotionally attached, Lara Croft. The original Tomb Raider sold over 7 million copies and is still heralded as an absolute classic and one of the best action adventure games ever. Tomb Raider defined the PlayStation and changed the way that people played games.

Star Wolves 2

Six years have passed after the events of 2226 A.D. The balance in the galaxy has been restored as transgalactic corporations have been deported to the outskirts of the galaxy and deprived of their power.

The Empire, just as before, continues to fight against the Aliens. As a rule armadas of battleships aren’t used in such conflicts. Small maneuverable squadrons that can attack and retreat quickly are better suited for this type of war. This means that the famous Star Wolves team is back in action!

Star Wolves is a 3D space RPG with deep strategy and tactical elements. The game thrusts players into a world of freelance space hunters during a time of war for the all-powerful Empire. Human space pirates, rogue AI computers that rebelled against humanity and Aliens roam space in search of easy prey and planets to conquer.

   
 

Manila Times Friends

Sponsored Links
 

Back To Top

 
 
 

Severino O. Frayna Jr., Benjie Dela Rosa
Powered by: 
The Manila Times Web Admin.

  

Home | About Us | Contact | Subscribe | Advertise | Feedback | Archives | Help

Copyright (c) 2001 The Manila Times | Terms of Service
The Manila Times Publishing Corp. All rights reserved.

Hosted by: