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Monday, March 12, 2007

 

Video games getting smart, social and mobile

 
Reality, mobility and community were prime themes at the international video game developers gathering that ended last Friday in San Francisco.

Thousands of engineers who craft software for games played on computers, consoles or mobile devices mingled through the week, showing off innovations, forming alliances and swapping insights.

The Game Developers Conference was billed by organizers as the largest event of its kind and an estimated 12,500 people were expected to attend.

Technology from Silicon Studios of Tokyo enabled gamers to put animated copies of their own faces onto customized animated characters used in computer games or virtual worlds such as Second Life.

Firms that make other game-enhancing software, referred to as “middleware,” also displayed technology that immersed players in three-dimensional scenes.

Imbuing video game enemies with artificial intelligence lets them adapt to changing conditions such as debris scattered by explosions or improvised player tactics.

Computerized video game opponents have traditionally been limited to specific programmed actions, making them predictable to those that play repeatedly.

The increasing realism of game visuals and environments has caught the interest of the US military, reported to be a driving force behind the development of “serious games” designed for training instead of fun.

A large swath of the exposition was devoted to mobile games with wireless technology firms such as Qualcomm enticing developers to create games for the skyrocketing number of people who play on the go.
--AFP

   

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Severino O. Frayna Jr., Benjie Dela Rosa
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