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Saturday, February 23, 2008

 

Portal and Bioshock dominate Game Developers Choice Awards

 
Portal and Bioshock dominated the eighth annual Game Developers Choice Awards as video gamemakers heaped laurels on the action puzzle and morality-probing shooter titles.

Portal was voted the best video game, and took home awards for innovation and design excellence at the awards late Wednesday.

"Holy crap," Portal designer Kim Swift of game studio Valve said as she accepted one of the awards. "We were just a bunch of students a couple of years ago."

Portal was created by DigiPen Institute of Technology students in 2005 and released as an independent game.

Portal players must solve a series of puzzles by transporting their characters through a maze-like network via "portals" made with a "portal gun."

The game's makers said they crafted inside jokes into the game and are "happy you got them too."

Portal was snatched up by Valve and is distributed by gaming giant Electronic Arts, with versions tailored for Microsoft's Xbox 360 and Sony's PlayStation 3 video game consoles.

The game can also be played on personal computers.

Bioshock is the brainchild of Ken Levine, creative director of the Boston 2K studio that teamed with a 2K studio in Australia to build the game.

Levine told AFP that inspirations for the game's dystopic storyline came from many places, including the films "Citizen Kane" and "The Fight Club" and the work of author Ayn Rand.

"I wanted to challenge people a little bit," Levine said of his game, which has been lauded for its play and potentially disturbing moral choices.

One of the enemies in Bioshock is a girl with a hypodermic needle for an arm. Players must choose between saving her and "harvesting" her for enhanced abilities.

"If you want to go in and just shoot things up you can, but if you want to dig a little deeper it is a great detective story," Levine said of his game, set in an under-sea city fallen to ruin amid scientific chaos.

"People get it. This is a great time for us."

Bioshock won top honors for story writing, visual arts, and audio.

Urban action game Crackdown, made by a creator of the infamous Grand Theft Auto title, was voted the best game to debut in the past year.

Flash software-based Flow, which features a worm-like organism devouring other organisms to evolve, won in the newly-created Best Downloadable Game category.

Science-fiction first-person shooter game Crysis was honored for having the best technology. The award for Best Handheld Game of 2007 went to "Legend of Zelda: Phantom Hourglass" by Japanese game maker Nintendo.

"It's pretty incredible," said Ralph Baer, who built the first home video game console ever brought to market.

"The talent curve in game making is going straight up to heaven. There is no telling what we are going to see in five years."

Baer, 86, recounted making a prototype game in 1968 that was marketed a decade later as the Magnavox Odyssey, a home video game system with joystick controllers and simple games such as ping pong and hockey.

Baer was met with a standing ovation from the packed house when he was called to the stage to receive the GDC's first-ever Pioneer Award for being "the father of video games."

"It felt natural to bestow that award on the man who established our entire industry," said GDC executive director Jamil Moledina. "Ralph is an inspiration to all who attend our conference."

"If I listened to all those people 40 years ago telling me to stop the nonsense, I wouldn't be here," Baer told an audience full of game developers. "I'm still cranking out stuff."

Baer told AFP he is inspired by the simplicity of Nintendo's motion-sensing controllers for the Wii video game console and is designing peripherals along those lines.

"It's an exciting time to be in gaming," famed maker of computer strategy games Sid Meier told AFP after receiving a Lifetime Achievement Award.

"I make games for the fun of it."
-- AFP

   

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Severino O. Frayna Jr., Benjie Dela Rosa
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