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Monday, July 14, 2008

 

Virtual economy part of successful games

By Ike Suarez, Correspondent

User-generated content, an online community, and a virtual economy are part of the features developers now incorporate into the ecosystem of online games that repeatedly attract tens and even hundreds of thousands of players worldwide.

Hampus Soderstrom, founder and CEO of the Singapore-based game developer company Nabi Studios, gave this advise as he spoke recently before participants in the 1st Association of Southeast Asian Nations (Asean) Youth Science Summit at the Traders Hotel in Manila. Held July 8 to 10, it drew the attendance of young delegates from each of the 10 member countries of the Asean.

The three-day summit of the “best and brightest” among the region’s scientifically-inclined adolescents was hosted by the Department of Science and Technology through its unit,the Science and Education Institute. It formed part of the 8th Asean Science and Technology Week celebrations that took place in Manila where each of the 10-member countries’ science ministers attended.

The Swedish game developer and CEO told his audience that these features played a critical role in attracting gamers worldwide to play a particular game. He said creation of a virtual economy meant that developers could profitably generate revenue streams from various online community members who identified themselves with this game.

But he warned that a virtual economy could face the same kinds of problems encountered in a real economy; thus, measures would also have to be taken to counteract them.

Soderstrom noted that online gamers who repeatedly flock to a particular online game have different personality traits and motivations for doing so. These included winners, socializers, achievers, creators, powers seekers, attention seekers (trolls), traders, and hackers and exploiters.

He said enabling creation of user-generated content would spur these different types of gamers to build a community in a particular game. Some examples would be fight replays, videos, textures and ability to modify content.

Online forums also enabled building of a robust community, according to him. He said these would attract the various gamers to flock and start threads where they could passionately discuss their interests.

An online community would then enable creation of a virtual community where goods and services could be bought and sold. This would be done through creation of a virtual currency.

As reported previously by Tech Times, virtual currencies are now promoted in the Philippines by franchise holders of online games. Prepaid cards are sold enabling online purchase of items by players when logged on to a particular game.

Soderstrom said developers could realize revenue streams through micropayments from buyers who forming part of different market segments. Such segmentation would be due to the varied personality traits of community members.

He warned that virtual economies have the same vulnerabilities as real economies, some of them being inflation, hoarding, and scarcity. Steps would therefore have to be taken to address them.

He added that eventually, the issue of taxation would have to crop up in these virtual economies.

Soderstrom advised that mathematical proficiency was the number one skill successful game developers had to acquire.”All the math you learn in school you will need,” he said.

   

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