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Posted on Monday, September 16, 2002

  

Losses from software piracy mount

By Leah B. del Castill, Business Desk 
With additional research/reporting by Meryl S. Marcon

First of 2 parts

The business software and movie industries are being forced into financially treacherous waters by digital pirates who have grown bolder and more sophisticated in their opera­tions.

The trend is alarming, and the losses to the go­vernment and private business run into billions of pesos.

Efforts to stop the pirates have recently been stepped up, but the problem has assumed awesome proportions that it could take years before it could be vanquished.

Business software refers to the computer programs and applications that companies use to run their businesses, from the day-to-day programs for administrative operations — such as accounting and supply management — to the more specia­lized applications suited for a specific organization’s needs.

The Business Software Alliance (BSA), the leading organization dedicated to what it calls a “safe and legal online world,” notes that in spite of greater awareness among users, software piracy is on the rise around the globe.

The alliance, which holds regional offices in Washington DC, London and Singapore, counts among its members Adobe, Apple Computer, Bentley Systems, Macromedia, Microsoft and Symantec.

From 1994, when the BSA through the Massachusetts-based International Planning and Research Corp. started to conduct worldwide studies on software piracy, a steady decline had been graphed. However, the trend has reversed in the past two years.

In a study released last June, the BSA reports that software piracy grew to 40 percent in 2001, from 37 percent in 2000. This means that four out of 10 software programs used last year were illegally copied.

Figures for the Philippines belong to the higher end of the scale. In 2001 software piracy in the country was up to 63 percent, a two-percent rise from the previous year.

In spite of the increase in percentage rates, worldwide losses due to piracy in dollar terms dropped by almost a billion dollars, to $10.97 billion last year, from $11.75 billion in 2000 — a 6.7-percent decline.

The regions of north America, Asia-Pacific and western Europe taken together absorbed the biggest loss: 85 percent.

In the Philippines, losses dropped to $24.6 million (P1.2 billion) in 2001 from $27 million in 2000.

BSA attributes the drop to the strength of the US dollar, the decrease in software prices “making the benefits of original software more compelling against the risks of software piracy,” and the global economic slowdown.

However, the IPR makes a point worth noting in its study for BSA, entitled “Seventh Annual BSA Global Software Piracy Study.” It warned that software companies and the industry as a whole may be up against more organized pirates. “In 2000, we started to notice a stability in the level of piracy for developed countries, rather than the downward trend we expected,” the IPR said. “We speculated that after the reduction in casual piracy, we were seeing a core level of piracy that would be more persistent.”

“In 2001, we saw the effects of a worldwide economic slowdown that hit technology spending particularly hard. The results of this year’s study indicate that software piracy rose in response to the pressure of the curtailed spending of the economic downturn,” it added.

Entertainment media

The entertainment industry has long known the scourge of video pirates.

In October 1985, when the Videogram Regulatory Board (VRB) was created through Presidential Decree 1987, losses to so-called videogram establishments had amounted to some P600 million annually, robbing the government some P180 million in unrealized taxes. Back then, videogram establishments referred mainly to movie houses.

The term “videogram” refers to materials used in the medium of video, or the analog electronic technology for recording still or moving images, usually combined with sound. The images are normally recorded on magnetic tape, hence videotape, but it may also be recorded on other physical media such as optical disc.

VRB’s mandate is the regulation of the “importation, exportation, production, reproduction, distribution, exhibition, showing, sale, lease or disposition of videograms including among others videotapes, discs, cassettes or any technical improvement or variation thereof.”

Research carried out by Eduardo D. Sazon, vice chairman of the IP Coalition, a loose group of patent, trademark and copyright stakeholders, points up to the economic damage from optical disc piracy on the nation’s entertainment industry.

Sazon is also the executive director of the Association of Video Distributors of the Philippines (AvidPhil), a trade organization responsible for the distribution of 98 percent of legitimate video (VHS, VCD and DVD) products sold nationwide, both for rental and sell-through lines.

He was also the first full-term executive director of the VRB in 1986.

Sazon’s study, exclusively made available to The Manila Times, indicate that almost half of the 2000 total revenues — legal and illegal — realized by the theatrical, video, cable and music sectors of the entertainment industry comes from pirate sources and means. 

For that year, total revenues generated by the four sectors amounted to P15.6 billion, 53.5 percent (P8.35 billion) of which may be attributed to legitimate businesses. The rest, 46.5 percent or P7.25 billion, were earned by pirate businesses.

Theaters alone, while earning P4.5 billion in legitimate income, lost P2 billion to pirate showings of movies.

In terms of pirated material, movie discs take the cake. Revenues lost to pirated video — in all formats — amounted to P2.45 billion. On the other hand, legitimate video businesses earned only P1.05 billion.

Employment, taxes

The damaging economic effects brought about by the piracy of business software and digital entertainment materials become more grim when the consequences on employment and taxes are considered.

According to Sazon’s study, the country’s entertainment industry alone employs about 135,000 workers, with the bulk  — 85,000 — coming from the theatrical sector. Multiply this figure (135,000) by five, the size of a typical household, and this would amount to over half a million people (675,000 persons) linked to and dependent on the entertainment industry for their livelihood. Sazon estimates that such an employment size would amount to an annual pay of P9.72 billion.

In addition, Lualhati Buenafe, VRB executive director, in an interview with this newspaper, said that for every film produced, there are 500 persons employed, from the director down to the lowest-level employee.

If the piracy business — which earns a little less than a billion pesos than the legal business — were to be legitimized, its income would be enough to support the entertainment industry and the people that depend on it almost twice over.

On the other hand, BSA estimated that employment created by the packaged software industry in the Philippines last year amounted to 973, for a total of 2,656 direct and indirect jobs. But in a study for BSA, PriceWaterhouse made it clear that “these figures underestimate the total employment generated by the software industry because they do not include the significant number of jobs related to software installation and maintenance that have been generated in virtually every large company, government agency, and other major IT user site.”

Jobs generated by the software industry include those in the making of software itself; publishers; those in the distribution, development, training, integration, and consulting services; and those in supporting industries like suppliers of goods and services. Thus, the total number of jobs generated could run up to the thousands.

In addition, even as the number of jobs generated by the software industry may seem miniscule compared to other, more labor-intensive industries, the study noted that “many of these jobs are in highly skilled, highly paid areas such as research and development, marketing, sales and service.” These areas have been touted by many economists as essential to propelling the country in the so-called knowledge economy.

In terms of lost taxes, the case for fighting piracy again takes on billion-peso terms. Sazon estimates that for every P3 paid by the legitimate entertainment business to government, P1 is lost in unpaid tax that could have been collected from the pirate business. As of 2000, Sazon said that legal entertainment businesses paid the government a total of P3.51 billion in taxes, while P1.7 billion in taxes was lost due to piracy.

As expected, the theatrical sector was hardest hit — P2.25 billion was collected in taxes, while P1 billion was lost.

On the other hand, as of 1996, BSA, through the PriceWaterhouse study, “conservatively” estimates that the software industry contributed $25.9 million — some P678.8 million given the 1996 average exchange rate of $1:P26.21.

For the year 2001, “assuming growth in tax payments proportional to the market growth rate, the packaged software industry could contribute a total of $62.0 million annually to the Filipino government revenues.” This translates to P3.16 billion given the 2001 average exchange rate of $1:P50.99. 


Types of software piracy

The use of unlicensed software commonly falls under five types: end-user piracy, client-server overuse, Internet piracy, hard disk loading and software counterfeiting.

The most damaging type of piracy, according to BSA, end-user piracy or more appropriately “corporate end-user piracy” occurs when organizations make additional copies of software without authorization.

Client-server overuse occurs when too many employees on a network — over the limited user license granted by software companies — use a central copy of a program at the same time.

Internet piracy is considered by BSA as “perhaps the single greatest threat to electronic commerce.” It happens in three ways: one, pirate Web sites allow free software download in exchange for uploaded programs; two, online auction sites offer counterfeit, out-of-channel, copyright-infringing software; and three, peer-peer networks allow unauthorized transfer of copyrighted programs.

Hard disk loading is committed by computer vendors that load illegal copies of software onto the machine’s hard disk. Computers are supposed to be sold out of the box only with the operating system (OS) licensed to a particular OEM (original equipment maker). The OS allows application programs to interact with the computer’s hardware. To make the sale of computers more attractive, some sellers load them with illegal copies of software applications needed by the buyer.

Software counterfeiting is the illegal duplication and sale of copyrighted material with the intent of infringing on the copyright. Counterfeit software copies often incorporate the software program and related packaging, manuals, license agreements, labels, registration cards and security features.  
(To be continued)

   
 
 
 

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Francis Andaya, Judee Perculeza, Marizhen Doctora
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